The stamina management is often a key part of a soulslike mechanically (which often results in the Sekiro conversation when brought up but it's whatever) but you're also not wrong that they're pretty similar to difficult metroidvanias, especially considering how many metroidvanias get the "soulslike" title assigned to them even if they're not necessarily in that same vein.
There was a crazy fight in Yotei on top of the mountain in the snow where I eventually had to turn down difficulty to win it lol
I’ve always wanted to watch GDQ but always somehow manage to miss out. This time, I’ve actually been dropping in every so often, and it’s been a lot of fun. I am brand new to watching speedruns but the Super Monkey Ball speedrun yesterday was pretty much the craziest thing I’ve ever seen.
I used to absolutely refuse to drop the difficulty of a game once I started it even if I had completely stopped having fun out of frustration but just recently I realized that literally nobody cares if I do it or not and it has been a revelation
The Priestess boss fight in Saros is so cool. Can’t remember in Returnal if any of the boss fights had a mechanic/steps you had to execute for taking them out.
lol same. Although, in some games, when it SUGGESTS it for you in the loading screen - “hey, just so you know, you can turn the difficulty down” hooooo boy that makes me want to not turn it down lmao hey fuck you game, let me live my life
when it does ask that i do lower the difficulty just to finish the level and then i turn it back up haha. sometimes the lowest difficulty is too easy and the next one is too hard. i think for me personally it has less to do with my ego and more to do with trying to find a satisfying challenge without becoming too frustrated. if it's a game where you can't change the difficulty midway through i would set it to lowest just to finish the story one time and then mayyybe if i like the mechanics enough i'll go back and try it again on normal.
can confirm all of those whip ass. been playing some WipeOut HD. on RPCS3 and Driveclub on ShadPS4 (and Bloodborne obviously) also dabbled with some Killzone but they didn't age well.
A quarter of Obsidian’s staff was fired. Avowed 2 cancelled. Shadowrun was cancelled. Josh Sawyer leading a Fallout spinoff now instead.
i would also rather they let josh loose on passion projects like pentiment but microsoft would never do that
Not to make light of a dire situation but the scene from a Wreck it Ralph where the bunny is fed too many pancakes and explodes came up on my tiktok fyp recently and now that I think of it that's totally the gaming industry right now