I love first light but co-sign this whole post. The game/gunplay is extremely basic. Same about Mina sadly, but mostly I’m just too stressed out to enjoy the difficulty
I just started Replaced and I think I'm going to dig this one a lot. Seems pretty simple (combat / movement / platforming), and maybe that will wear thin before I'm done, but the presentation (graphics - the art design, pixel 2.5 / the dialogue / world building) is really good so far. Played for way longer than I meant to last night which is always a good sign. Very cinematic and 'cool' and I'm a sucker for all things dystopian and cyberpunk.
I am currently in the bayou and having a rough go of it, haha. I find that I do way better whenever I either don’t have many or after I’ve lost all the bones that I did have because when I can stop hyper focusing on getting my spark back I can try something different and care slightly less about dying.
Yeah FWIW I am having a wonderful time with 007 and cannot stop playing, it just could be sooooooooo much better too
I turned off pit damage in Mina and my frustration with some areas of the game dropped to zero. I think being reset at the start of the room is punishing enough. If the healing mechanic was different, I probably would've left it on. The way healing works is my one big gripe. I understand the risk reward factor they're going for, but at least the rally mechanic in Bloodborne didn't also require the use of a flask.
I haven’t touched any of the modifiers but that’s not a bad idea. I don’t really mind the flask system though, and I think the game also giving you the option to fully heal at save points at the cost of a full enemy respawn is a really fun choice.
there's a trinket in the bayou that helps with pit damage/falls a little bit. once I found it, I wore it almost the whole time in that area.
I did it. I followed a guide and got the achievement. And I hated it. But maybe that's the point. The worst possible ending is the worst for a reason. And even though I may not have liked this ending, I am forever in awe at how deep this game is, how many pathways there are to be explored. Even when I'm not enjoying playing it, I'm appreciative of how effective it is at making me feel that way. It can be so ugly at times and also so beautiful at others, it's truly a marvel to behold
yeah i think mina is a tad too challenging for my tastes right now tbh. silksong was the same way. i’ll probably keep plugging away at it but im gonna need to consult a walkthrough. on a different note, forza horizon 6 is such a fucking double edged sword for me. i jumped into the series with 4 and after three games in a row of the literal same exact gameplay loop i almost feel like it has run its course. i say almost because, despite that sentiment, i cannot put the fucking game down and it has that moreish “okay one more race” feel when next thing you know it’s 2 am and you haven’t accomplished a single thing in your actual life on your day off. it’s as addicting as ever, the map is wonderful, but it’s just more forza. it’s a frustrating, beautiful game. it’s the perfect distillation of the horizon formula but six games in that’s not really mind blowing or anything for me the way 4 was when i first played it or even 5 to a degree. there’s nothing new here. i need something that’s even slightly different and there’s just nothing. anyway time to go put another 10 hours in today
Rolled the credits on First Light. The last couple of levels are so good. Highly recommended that everyone play the game. The game absolutely shines when you are either all out guns blazing or stealthy and using all your gadgets. My only gripe with the game are the “detective” parts as they are very slow and plodding. But I get it. The cut scenes are fantastic and the whole game was well written and like I was watching a movie. Onto LEGO Batman!
I rolled credits on First Light last night. The only thing I can say is that it was “fine”. I like the story, but the gameplay felt pretty average. Also the pacing was predictable, stealth, gun fight, story, rinse and repeat. I actually found the final fight underwhelming. It didn’t feel like a challenge and just felt anti-climatic. I feel like there is a good base there, I just kept feeling like I wanted more from the gameplay.
Yup! Anddd I just made it to Septemberg. I am scared and excited - this area is very much my vibe, haha.
I’m finding so many little mechanics in Mina that the game does not teach you and find it so satisfying when that light bulb goes off. GOTY edit: jk I just lost 4k bones
Lol I rushed through the story the first weekend of the expansion. I thought it was... fine? I don't play Diablo for the plot. Fights are fun though that's all that matters (I do also narratively like the idea that the prime evils can never truly be defeated and the only way to stop one is to give power to another, knowing full will you'll have to stop them in the future but at least you've bought sanctuary another month. At the end of the day I just wanna press buttons and watch the enemies on the screen blow up though) Just beat the boss on T10 to unlock the final tier of seasonal quests. It was seriously kicking my ass and then I joined a party and it kicked all of our asses and then a ringer joined and just absolutely annihilated it for us (I can clear pit 90 with reasonable ease so could survive T11 if I wanted to but it's more fun stomping T9) What class/build have you been playing this season?
the amount of horizon points for the final wrist band is insane. the only way to get it is to go do all the tedious af PR stunts
I'm only up to T6 atm but I've been rocking a summoning build for necromancer, very fun just having a minion army blow everything up.