I am having the hardest time ignoring it. Too many other things to play but it will be my life once I pick it up finally
Some games I have played recently: Arms: Nintendo has so many classics and continues to push gameplay forward so often that a just good game by them feels like a colossal letdown. The game is perfectly fine, with a nice bit of customization and a fun variety of levels. It is pretty easy to exploit certain moves though, and when you consider the fact that Mario Kart, Mario Party, and Super Smash Bros. are all on the same console, is it really the game you are going to try and play locally with friends? Three Fourths Home: One of the things that is more interesting about video games over film is how much it is evolving in real-time. There is a central question that is being subconsciously asked and answered, which is how do we tell a story in a way that is different from other art forms? Film had its formative era where you would see blocking and acting that resembled theater, but once the auteurs learned how to move the camera and the power of editing, film developed its own language. A lot of the most renowned video game stories tell their tales in cutscenes where the player has no input, mimicking the techniques of a movie. The games I find most interesting are the ones that try to experiment. All you are doing is holding down a button to drive, which is required to move the dialogue alone, but it really draws you into a trance. It feels like those moments when you don't have your phone and are forced to live in the moment at times you would have lost yourself in your device, and you start to notice things and details that used to allude you. It is worth trying. Life is Strange 2: If Three Fourths Home is an interesting way to tell a story, Life is Strange 2 is a mediocre way to tell a bad story. The writers for this series have no feel for the way teenagers or children talk, and the ability to be kind-hearted one minute and cruel the next makes for a completely disjointed character. There is a lot of criticism of the Mass Effect morality system, but one of the things they did really well is lock off a lot of Paragon or Renegade options unless you had earned enough points in that area, because it would be odd if Shepard suddenly became an amoral monster after being a nun-like savior of the galaxy. Far Cry 3: A definite step up from the first two and it definitely felt modern compared to those very old-feeling games, but the monotony of shooting the same types of enemies makes these games feel so long.
Even when I don't agree with your takes, it's a joy to see these mini reviews of yours. It's a practice I aspire to return to one day.
Story wise theres not much going on but the graphics, music, combat, lite village building mechanics, etc. definitely hooked me