This is an amazingly fun game. Classic Zelda top down dungeons and puzzles, and I really appreciate that they put a cap on amiibo use to 3 unique amiibo per day. I feel that adds strategy and challenge to an otherwise easy game. I’m hanging out with the Zora people for now, just adoring the music and environments in this one. It’s a treasure.
Hmm I’d like to know what those frustrations are. I have a couple of gripes myself, but for the most part I think this could end up as one of the best Zelda top-downs for me.
As far as main quest, I'm through the part where you close the rift at Hyrule Castle As for my only real two gripes, they are: 1) I wish I could use the rod to cast magic for combat, as a supplemental means of casting echoes to do the combat for me. I get part of is to learn to use echoes and limit hand-to-hand and/or ration your swordfighter energy correctly, but it would be nice to just throw a bolt of lightning or something from the rod every once in a while. 2) I'm getting tired on the horizontal echo selection UI. You have so many items that you learn and sifting through them via a one-line, vertical selection UI is just exhausting a bit. You call on echoes far more in this game than you use items in BOW/TOTK imo.
Is this the one on the boat? If so, there was only two phases for me. And I beat him super fast with ball and chain dudes.
Okay, that was easy. Granted, this is basically the same boss from on of the Oracle games and it’s way easier here to beat him due to the actions you can take, especially if you know what to do haha
He's deep in a random cave. It's an electric cloud that splits into smaller clouds on each phase and you have to somehow herd them together to reform it and then kill it, but it's in such a large room that I just couldn't find a great way to reform him Is that the one you just found?
I found two different ones, the second was that one. I just used holders to move/block them. You can hold a bolder with Tri and have the cloud attach to the bolder and then you can move it wherever as it rotates around the bolder.
Wtf you can have it attach to it!? Haha ok maybe I need to go back now. What did you use to attack him? Any good prize for beating him?
Yea, the clouds will go along the border of whatever object they’re touching. So, by putting a bolder next to them, they latch to it and will rotate around it as long as their body doesn’t touch anything else. I usually would block one in and then bring others to it. I used 2 ball and chain knight dudes who wasted him immediately basically. You get a bunch of rupees and a heart piece. I actually just beat the game. Kind of underwhelming battle, IMO. Won’t go into details here yet. Going back to look for more heart pieces and some echoes I missed, at least.
Ummm one is based in progressing the story. One is from a side mission post Gerudo temple. Those are the two I have that aren’t from amiibo.
I just accidentally discovered you can hide in and move in jars. That would have been nice to know earlier.
I've only played this sparingly bc of work and football weekends, but I'm really digging this. Definitely a different gameplay vibe, but it's executed well.
Played this for a good but over the weekend due to the storm. I started in the gerudo desert, then the river, and finished up the lanaryu area last night. Plan on tackling the volcano and the upper left part of the map sometime this week.
Zora rift closed! Gah I’m having so much fun. It’s just such a wonderful game that fits in perfectly with Oracle of Ages/Seasons/Link’s Awakening in regard to puzzles, dungeons and overall gameplay mechanics. I love that it’s taking the better parts of BotW/TotK and modernizing the game as well. Fast travel basically out of the gate makes sense.
Greg wants to ambly walk down the roads, take in the sights, see that same tree again he saw ten minutes ago...