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Post Visual Development in Rogue One

Discussion in 'Article Discussion' started by Melody Bot, Apr 7, 2017.

  1. Melody Bot

    Your friendly little forum bot. Staff Member

    This article has been imported from chorus.fm for discussion. All of the forum rules still apply.

    Alexander Gustaveson, writing on ILM, about the digital work done on Rogue One:


    Much of the work in Post Visual Development is pure design. We design digital environments and sets, we alter designs from pre-production, we create ships, weapons, and creatures.

    Designing digital environments after plate photography allows flexibility in storytelling. For example: the Citadel sequence. The modular design and concentric circles allowed Gareth visual cheats: a character can jump huge distances geographically as needed for the plot, but the audience is not lost visually because the symmetry of the design.

    Fascinating read.

     
  2. Ferrari333SP

    Trusted Supporter

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