Heh, I also hate how older Zelda games take you to the beginning of a temple if you save and exit. Makes me glad NSO lets you create save states in Windwaker
Old school gaming was the way it was because of technological limitations and we should never ever forget that or confuse it with a "retro style". It sucked then, it sucks now, along with not having a map, random battle encounters, and I'm just going to say it, turn-based combat.
can't be having you talking about turn-based combat like that Penlab, that's the GOAT combat style right there
No. It's boring and takes way too much time clicking through menus. I just want to hit things. Let me hit things, Tides. Let me be free.
I tell truth. I'm sorry it had to be this way. There's a reason I cheated in all the Trails games to skip over the combat.
Penlab is like "I am way too busy for turn based combat" while having players logs for every Leisure Suit Larry game
I don't like RPGs for the combat. Never have, never will. I am not a tactician. I beat Elden Ring by having a doppelganger distract everyone while I ground pounded them like a Bugs Bunny cartoon. I like story, characters, a world, exploration, discovery. In fact, I'd sooner just have an RPG with no combat whatsoever.
It is funny because I'm not a fan of what I will call "menu gaming" which I don't think is the same in any real way but I guess I'd put it in a similar category to an ATB system in let's say FF7. It only really comes up when I consider "could I speedrun x game?" and I think yeah maybe I could navigate the map/do the fights/etc and breeze through it but what makes me not want to do it is when there's minutia in menu optimization which does feel very similar to like, speeding through a text menu for turn based combat? But idk I'm just happier with the process and result of turn based combat
OKAY about this!!! i've often wondered; inspired by VaatiVidya, mossbag, and all the lore-tubers who act as historians for the in-universe lore in Souls titles- i think it'd be an interesting idea to make a game where you're basically doing what they do, scouring the land to find information abt ancient societies what if you made Elden Ring but without the combat, focusing on finding and piecing together the details of what happened [X] years ago in some land might actually be boring as fuck to play, but some of these games have such compelling lore i can't help but think it might be interesting
I've had an idea in the back of my mind for a game kinda sorta like this and I have other details but I'm saving em in case I ever meet someone who would be capable of making it lmao