I’m pleasantly surprised by how well this is running on my very outdated PC. I had to tweak some settings and there’s definite stuttering and occasional frame rate issues but not terrible
this is the part I saw in the ign review that seems most daunting to me. I often have trouble keeping track of quest lines and tasks and rely so heavily on the in game journals. Very intimidating to not have that crutch.
My Amazon preorder shipped today and not here til…Sunday?! I guess I have more time with Horizon Forbidden West
Any idea how the challenge scales? Like is it one of those games where "You can git gud and kill this monster right now. Or you can run off, kill a bunch of easier stuff, and come back and because you've leveled up a bunch the fight will be a lot easier" or is most of the improvement done just through the gitting gud part? Cause I love getting lost in a good open world. But I'm not really good at games and don't really want to get stuck in a "can level up as much as you want unless you actually physically get better at the game you're not beating this thing" scenario cause that just isn't fun for me except in a few specific circumstances like Celeste which has a very different feel then what I like out of my open world games
I have yet to play it but will have more to offer tomorrow. But it sounds like the way the bosses are set up in Elden Ring there isn't the typical slog to get to the boss while using up all your health etc and there is a way to save right before. It also sounds like if you don't like the boss or aren't ready you can back out, level up and then return when you are.
do you know if there is enemy scaling preventing leveling up from being an effective strategy? I get why games do that... want the whole game to be a challenge you can't just level up your way through. But I personally find the whole "return to the starting area and lay waste to everything" so much fun.
In most From games you just have to grind for XP to get to an effective level you are comfortable with stat wise and then try again.
No enemy scaling. If you do new game+ stuff will start to get more and more difficult. I just finished the first “big” boss. I fought him at a relatively low level earlier today and died a good dozen times, left to go level up and explore elsewhere, came back and killed him in two tries.
For new people, ER is absolutely, positively going to frustrate you and make you feel like you are wasting your time playing. Don't let that shake you, I've learned in the past couple of years that I decided to take on all the souls games that ANYONE can finish these games, you just really have to stick with it long enough. I'm not even some type of master at this game, no where close, BUT everything did click after a while and I began to view the game in an ENTIRELY different way and it is the coolest fucking thing I've ever experienced in my life of gaming. Please anyone and everyone feel free to ask questions on here, I love talking about this game/franchise. There's a lot to learn.
I will say, I was a bit surprised at the difficulty. As of right now, in terms of strictly the boss fights, I think only Sekiro was a harder FromSoft game.