Owl was surprisingly easy boss for me. This conversation happens a lot in soulsborne games though in that some bosses are easy/hard for others.
Yeah going from ER and DS3 to DS1 is a rough jump. DS1 is so slow, I loved it but played it before most of the other games.
Dark souls was my first one and remains my favourite but it is definitely clunky in comparison to the newer titles. Also Capra demon sucks ass. No way around that.
the first time I beat him in like 5 or 6 tries I have been trying for like 3 hours to beat Owl (Father) and I've only taken one life like 10% of those tries lol
He is top 3 hardest bosses in the game for sure - the main thing that helped me in that fight was learning how & when to dodge through his firecracker attacks to get behind him and get a couple hits in. Just like the other Owl fight it is just a test of patience where you slowly chip away at his health
Discovering the two fire owl attacks in phase 2 are different dodges was big too, it took me a while for that to register Gonna probably attempt Shura gauntlet again this weekend and see if I can get Inner Father down
Yeah there is quite a lot to figure out with him in this fight - Only Isshin and DOH took me longer to learn their movesets. My first play through I was scared to attempt to mikiri counter the thrust attack (that goes into his Shadowfall move if he connects I think?) that he does after the fire owl so just kept backing away, which does you no favours at all of course. GL with Shura gauntlet, adding the mist raven to Owl's moves just seems unfair lol
It's a lot, especially when he does the side dodge with it into the 2 horizontal swipes haha. I've gotten within a few hits of posture but it took so much out of me to get there (10 gourds, 3 pellets, both rice balls, snow, and divine grass) because I just take a BEATING from him Nothing can hurt me like DoH on the True Monk bridge did though so I'm not losing faith
I ended up taking him down last night after trying for about 3-4 hours lol I basically memorized every one of his attacks so it was just a matter of hitting the right buttons quick enough to dodge or Mikiri counter whew that was a slog though
Just reading this sentence made me feel sick lol, that entire battlefield didn't feel like enough space to fight it in at times!!! Nice! If you do an NG+ run or do the boss reflection it's actually a lot of fun fighting him, but that first play through is just rough
Full-grown Fallingstar Beast and Astel, Naturalborn of the Void were easy as hell!!! I had one death on both of them combined and that was when the Fallingstar Beast knocked me right off the mountain with his first attack (cheap/unfair, doesn't really count lol). Pick up the talismans that boost charged attacks & jump attacks, keep circling around them and just wail on them, Radahn 100x harder
Ok Leyndell may just be the most incredibly designed area in any game I have ever seen, the scale of it is absolutely unreal. FS have set the bar so high for other games it is bordering on unfair
i think that this is the first game where i've ever felt overwhelmed by the enormity in a bad way. that's a testament to how crazy the scale is and, while I recognize it's a personal problem for me, I gotta respect it.
I know how you feel, I think almost every area I've played through so far could be cut down to a smaller size without sacrificing anything major at all; I gave up exploring random dungeons by the time I got to Caelid just so I could focus on actually progressing the story and not be concerned I may be missing something important by not exploring the whole entire area. However the Capital is perfect and I wouldn't change a thing!
I’ve played open world games much bigger and more overwhelming than this, once you do NG+ and ++ it starts to lose its scale a bit in your eyes because you basically just cut out the inessentials which is A LOT. but as for a first playthrough experience yeah it’s wild
As someone who doesn't generally love open world I feel like this was a perfect size to give a huge scale to explore without ever seeming tiresome. Everywhere was just so well designed that I never really got sick of it.
Trying very hard not to remember as I travel through the vast landmass of Limgrave that this is like, only 5% of Elden Ring.
Yeah it was a perfect bookend to my gaming career. I couldn’t have asked for a better game. There is nowhere to go but down from here.