I started replaying Awakening on Expert or Maniac, whatever they named that hardest setting, and lol I am not as good at Fire Emblem as I thought
I just got a 2DS so I'm finally going to play Awakening soon, the game that apparently saved the franchise
Recently started playing Awakening on Hard because I realized I only ever played it on Normal. As someone who found Normal Awakening too easy, its just difficult enough while still allowing me to actually have fun. I did just get Path of Radiance on Dolphin though so I may end up getting sucked in to the nostalgia trip.
It's a popular Gamecube/Wii emulator. If you have a relatively decent computer, you can run it. Then you just need to hunt down the right rom. Most of my best Fire Emblem playing is emulated these days (sweet sweet fan translations of Japanese exclusives).
If you have an Android phone, I use John GBA, DraStic for DS emulation, and Snes9x EX+. Touch controls suck but they aren't too bad at all for turn based games like Fire Emblem.
Ha! This was the only thing I remembered when I played it last. What am I supposed to do with them lol
For real! That was definitely the oddest thing about the game. For me I also kinda missed "the extras" that the newer games have. Off-map support conversations, time-traveling children, etc.
Someone said to me that in old FE games, they gave you so many characters, including redundant cavaliers, because the designers expected that players would lose units for good and needed replacements for the future. They weren't designed around players constantly restarting. Blew my mind.
When I first started playing as a kid I definitely just kinda threw all my units away. Whatever it took to beat a level haha
That's wild. I remember that on my first attempt at Fire Emblem 2003, I let like three of my units die by Chapter 7 and reset because I felt absolutely awful about it. 9-year-old me was too soft to be so mercenary with my units.
The whole “characters can die forever” aspect conflicts heavily with the “make sure they form long term relationships with each other” aspect
The modern support system as we know it didn't even come into play until Binding Blade for the GBA though. Shadow Dragon didn't have them and non-main characters never talked so it was less of a big thing to lose them. Units with no plot relevance really didn't have all that much personality until like, the first North American Fire Emblem so letting them die didn't matter as much. However, I'm still a trained resetter at this point.
Do the older games let you go back a few moves if you make a mistake? I used Divine Pulse so much in 3H lol
I would just strip my unwanted characters of all items and weapons and send them into battle as bait. I'm a tyrant.
No, they have a feature called "suspend," which allows you to bookmark the battle. You can only start from a suspended spot one time. So if you lose someone you didn't want to, you have to start the level all the way over.