E33 is fucking legendary and while it draws so much inspiration from not only JRPGs as a whole but especially FF (those pictos are straight up FF9 type stuff) it still manages to be a br arh of fresh air. All I have is act 3 left, but this game has been a total ride and as a fan of the genre I'm extremely excited that turn based JRPGs are getting the praise and recognition they deserve.
Gave me a lot of Chrono Cross vibes too. With the skills and how good the music was. I love Chrono Cross’s OST
LOGOS: The World of FINAL FANTASY XVI FINAL FANTASY VII Rebirth: Material Ultimania Ugh why does next year seem so far awayyyy
I'm so happy open world exploration with the Highwind is a thing. I now wonder HOW MUCH of the world is visitable....is it just disc 3 locations? Rebirth locations too?? Cuz that's a lottttt of resources if so and I'm impressed they pulled it off.
People will undoubtedly speculate simply because it's FF and Sephiroth so we probably won't know anything concrete until we get the game. It's interesting to think about though.....
For real. I bet it’s gonna be everything we saw before and a little more. Those weapons looked so cool. I like how that’s a main plot/game point it seems, defeating all the weapons.
『ファイナルファンタジーⅦ リベレーション』インタビュー。過去作エリアは登場する?ザックスはどうなる?プレイアブル化するヴィンセントやシドはどうなってる? 最新作の気になる情報を浜口Dに聞いてきた World, Exploration & Locations -The Highwind will be available very early in the game, allowing players to freely explore the world from the beginning. -The world map has been significantly expanded compared to Rebirth. -There will be many locations that players can visit immediately using the Highwind, but some areas may contain enemies that are far too powerful to defeat early on. -The developers want players to decide for themselves where to go first rather than following a strictly linear path. -Midgar will return as a fully explorable area. -Wutai has been greatly expanded compared to the original game. -When exploring Midgar, players may encounter characters connected to Deepground. -Hamaguchi specifically referenced the possibility of encountering characters such as Weiss and Nero when discussing exploration of Midgar. -Rocket Town is confirmed to appear in Revelation. The team originally considered including it in Rebirth but ultimately decided it would fit better in Part 3. -The underwater section from the original FFVII will return in Revelation. Story & Characters -Player choices will have a much greater impact than they did in Rebirth. Your decisions can affect progression, unlock different story content, and influence how parts of the narrative unfold. -Hamaguchi does not believe the Remake trilogy should end with multiple endings. As a creator, he prefers a single definitive conclusion to the story. -However, because Revelation places much more emphasis on player choice and its consequences, different players may experience different events, scenes, and story developments throughout their playthrough. -Zack will have a much larger role in Revelation than he did in Rebirth. -According to Hamaguchi, Zack's role is to help players understand that the world and circumstances of the Remake trilogy are not exactly the same as those of the original FFVII. -Zack's role will become even more important in Part 3 and will provide players with a memorable experience. -Temporary guest characters will join the party and become playable during certain sections of the game. -A new Japanese voice actor has been selected for Reno. -Reno and the Turks will receive significantly more focus and development in Revelation. -The game will further explore the Turks and their role within the story. -Wutai has been greatly expanded compared to the original game. -The Wutai storyline will feature a stronger political dimension. -The Turks will also play a role in the Wutai storyline. -New stories will be told about locations and events that were only briefly explored in the original game. -The affinity system from Rebirth is being reworked. -While Rebirth focused primarily on Cloud's relationships with other characters, Revelation will place greater emphasis on developing the cast as a whole. -Players who want to learn more about specific characters will have more opportunities to do so. -Hamaguchi says the game has an ending he is personally very proud of, one that concludes a journey that has lasted more than a decade for both the developers and players. -The central theme of FFVII Revelation is "Determination." Gameplay & Development -The new "Wear" system (character roles/builds) will become available early in the game. -Vincent's gameplay allows him to switch between his human form and his beast form at the press of a button, without a strict time limit. -Cid specializes in aerial combat. -Vincent and Cid both have Synergy abilities with each other as well as with other party members. -The development team has spent considerable time discussing how to adapt Knights of the Round. They are currently working on content that lives up to the summon's legendary reputation. -The mini-games are not being reduced in number. Their difficulty is being adjusted so that players who struggled with them in Rebirth can enjoy them more easily. -The famous Tifa vs Scarlet slap fight from the original FFVII will return as a mini-game. -The Summer Game Fest 2026 trailer was captured on PlayStation 5 hardware. -The game is already running on Nintendo Switch 2. -The team is currently prioritizing polishing the PS5 and PC versions before focusing on Switch 2 optimization. -Revelation is planned as a multi-platform release
Sephiroth’s narration at the beginning of the trailer makes it sound like he’s describing the events of the ending of the original like he wants them not to play out the same…
FFVII was my favorite game as a kid but I never finished it. I finally replayed and beat it recently so this is now my most anticipated game coming out