FFVI is way more of a legitimate classic with a far more important legacy than Bloodborne is and has (at the moment, obviously FFVI has had way more time to develop that legacy). Also, as much as I love Bloodborne (I would put it in my top ten of all time probably), it just didn't affect me in the same way FFVI, both as a video game fan and also on an actual real and emotional level. That game left a lasting impact on me.
i hard disagree on Wind Waker being better than Hollow Knight haha. Wind Waker wouldn't make my top three Zeldas (although its top 5) where Hollow Knight is the best game in the history of its genre. all my opinions of course.
Wind Waker is my third fav Zelda but I'd put like 5 Zelda games over Hollow Knight, maybe more. Hollow Knight is a phenomenal game though, waaay better was probably a stretch lol.
It's all about taste obviously. I'm a fair weathered fan on most Zelda games, I like them but I don't rank any with the classic Zelda structure high on my favorite games list. BOTW was obviously very different and it became my favorite Zelda easily. Hollow Knight is a masterpiece.
The Zelda series has produced at least five games I would call "masterpieces" (ALTTP, OoT, MM, WW, BotW).
I really wish I could appreciate them more, maybe I just need to give them another shot, it's been a longgggg time since i've played a Zelda game besides BOTW
I love ALBW but I wouldn't put it in the S tier of Zeldas, personally. I liked what they did to change the formula up, however there were a few important things about the series that were lost in the process. That dude Mark Brown on Youtube explained some of the flaws in the game really well during his Boss Keys episode about it. The biggest complaint he had, which I had as well, is that Nintendo designed the game with two limitations: each dungeon has to be designed as if it were the first dungeon the player has gone to, and each dungeon was designed assuming that the only item players would have in their possession is the one item that was supposed to be featured in it. So there were no opportunities for cool puzzles that required the use of multiple items at once, and the difficulty curve is pretty flat. Breath of the Wild solved the inventory problem, at least, by giving you all of the tools you'd need right from the start of the game. But ALBW is limited because of those design decisions.
i can only imagine considering Ocarina a masterpiece through a lens of impact and legacy. game is not that fun to play anymore and i think how a game ages has a lot to do with masterpiece status