Baddy Daddy's Recent Activity

  1. Baddy Daddy liked Freud's post in the thread Video Game Video Games.

    Just finished Infinite Wealth, credits rolling. Fuck I wasn't expecting that ending. IT GOT ME. This game sheesh.....like it improved in everything I've it's predecessor for real but the story was mainly forgettable, and almost Yakuza 3 tier forgettable. It ABSOLUTELY nailed Kiryu's parts though. It really did feel like a celebration of the character. Made sure to do all of Kiryu's side missions to do his Memoirs of a Dragon. Fuck man :[ What a series this has been. I can't wait to play Pirates but I really can't wait for the next mainline title to see where they go from here. Really hope they nail the story that the franchise is known for. Oh yeah, Chitose best girl.

    May 23, 2025 at 7:35 PM
  2. Baddy Daddy liked Morrissey's post in the thread Video Game Video Games.

    Some games I have played recently: Mass Effect 2: Still a masterpiece. The Seven Samurai formula is a great way to re-acquaint the player to the universe of the game while also allowing new players to come in like with minimal confusion. The worlds that you explore to recruit your team are varied and fascinating, the characters are (almost) all fleshed out and interesting, and the ending sequence is still completely thrilling even though you can easily do the things needed to ensure everyone survives. The only thing that really drags is how obviously inferior the DLC is. They must have run out of money to record more voice lines because one of them suddenly doesn't let you bring party members. Mass Effect 3: Limited conversation options, essential story pulled and sold as DLC, and of course the ending. A very long, often very good game is overshadowed by these things, particularly the ending. The ending might have been controversial, but what is so strange about this conversation is the different expectation being put on this game versus the others. At the end of the first game, what options were there? Maybe you talked Saren into shooting himself, but you fight him anyway. You can save the council or not and choose the ambassador, but even then if you choose Anderson they just make Udina the ambassador later. In the second game there are all sorts of variables about who dies in the mission, but at the end of the day you beat the Collectors and move on to fight another day. The third game has plenty of the same choices that people loved in the first two games, such as solving the centuries-old feuds between the quarians and geth and the krogan versus pretty much all of the galaxy. Thane's death alone is worth the playthrough. Shenmue 3: Shenmue 3 is an interesting idea inside of a "bad" game. We are long past the "are video games art?" argument, but they are also software, which separates them from other art forms in interesting way. In the year 2025, you don't worry about whether or not the book you buy is going to have correct spelling and grammar, or if the pages will be in the right order, or if the ink will be legible. When you watch a movie, you know the sound is going to be synced to the picture, the standard of 24 frames per second is going to be visually pleasing, and the filmmakers are going to rely on time tested shooting techniques to make things understandable. Games, on the other hand, are still in that formulative era. It was not that long ago that every time you played a new game you had to learn a new control scheme, even if it was the same genre as other popular games. The idea of saving and where it would happen and how long the game would make you go between them. Whether or not voice acting would be professional and clean or sound like it was done by the people in the office who thought it would be fun to try. The original Shenmue was ground-breaking and its influence can be seen everywhere, but the game developers for the third game seemed to learn nothing about modern expectations of game design in the decades in between. It is not an arty choice like a modern film set in black and white, it is pretty close to "objectively" wrong. It is why video games are the rare medium where sequels often get better and most of the heavily acclaimed games are part of long-running series; we are still learning what is possible in this interactive medium and how it can be more than just a playable movie or a game feeling slightly removed from the playground. A Plague Tale: Innocence: Naughty Dog's third-person adventure formula can be great if you understand how to make people forget the rails. The first Uncharted game was very rough and always signaled when it was time to do the new mode they wanted you to do, but the later games and also The Last of Us series made the worlds feel much more open and malleable than they actually are. You might wander a bit and find a letter written before the zombies got them and it feels like something you discovered, only to realize in later conversations that the vast majority of people were sent the same way. A Plague Tale is a child of those games, but it becomes very clear very quickly how little agency you actually have. Running down a city of narrow corridors only to realize there is one path, and even when I would make a mistake and have to turn around or adjust, the killer I thought was chasing me never actually catches up. It is set pieces from a film where you get to hit X and play along; that can be enjoyable as long as you don't see the strings. If there is an ideological divide in how to create a game, I hope the emergent experiences from more open-ended games wins out over games-as-movies. The Last of Us and Uncharted can be great, but they are great in the way they emulate other forms of art. Early movies had a lot of classics, but for many years films emulated the construction and delivery of stage plays, and only after a lot of experience did film become its own distinct thing with its own language. I think of games like Journey where your unique experiences with a random person create memories that are unique to you, or games like Katamari Damacy which create experiences that can only be replicated in the virtual world.

    May 23, 2025 at 7:35 PM
  3. Baddy Daddy replied to the thread DVD/Blu-Ray Thread.

    Picked up The Amityville Horror 4K and Texas Chainsaw Massacre 2 4K in the Vinegar Syndrome sale, shout out to order stacking. Some Shouty companies could learn from that, along with basic QC and customer service.

    May 23, 2025 at 5:58 PM
  4. Baddy Daddy liked beatingheartsbaby's post in the thread Video Game Video Games.

    Been having a tough time deciding my next game to play through. Might be time for another Witcher 3 run, I’m right at the witches in the bog on my latest playthrough

    May 23, 2025 at 5:55 PM
  5. Baddy Daddy liked Cameron's post in the thread Video Game Video Games.

    On The Witcher 3's 10th birthday, join us in celebrating one of the most enduringly brilliant open world RPGs ever made

    May 23, 2025 at 5:55 PM
  6. Baddy Daddy liked The Lucky Moose's post in the thread Video Game Video Games.

    I started LaD today because I was too dizzy to work and damn man the pacing is killing me, it’s like 80% cutscenes so far, I played probably 2 to 3 hours

    May 22, 2025 at 10:10 AM
  7. Baddy Daddy attached a file to the thread Video Game Video Games.

    IMG_5836.jpeg May 22, 2025 at 10:09 AM
  8. Baddy Daddy liked Lori's post in the thread Video Game Video Games.

    nice. love to see it.

    upload_2025-5-21_19-30-49.png May 21, 2025 at 12:32 PM
  9. Baddy Daddy liked popdisaster00's post in the thread Mental Health Thread.

    I get SAD in the winters here but by spring and summer everything is alive and green. So I’m always reminding myself it’s temporary. Definitely get out of there if you can! I love visiting the desert but i need to see green stuff too.

    May 20, 2025 at 5:28 PM